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Lambda Wars Update 26th January 2018 (version 3.11a, rev. 6448)

Welp, I was expecting to make this update a bit more exciting, but sadly it was hard to complete everything in time, so I will release these things during next month, I hope.

Had to design the cover for this update myself, since Carbongo, the one who made that awesome Christmas update design vanished into thin air. No clue what happened there. All I know is he's mad at me for some reason. I hope he at least tells me what the issue was.

Anyway, to the good stuff!

Concept art by: http://steamcommunity.com/profiles/76561198054923065/

The map took quite some time to work on. It took a long time for me to adjust the environment for the map as well as the weather effects. Hopefully it runs well on low-end PC's!

Changelog:

Units:

  • Increased Dropship flight altitude to 600 (from 430)

Maps:

  • New map by Mr. Lazy - hlw_bridge
  • hlw_breakout: fixed the navigation issues and added more detail
  • hlw_citadel: Reworked the geometry of the map, fixed dropships being stuck in the sides of the map, optimized the map for AI
  • hlw_city16: Fixed navigation issues

UI:

  • Lobby fixes for tooltips
  • You can now see the AI player difficulty as a lobby member

Gameplay:

  • Fixed a case where you could buy a unit too early due the way the resource accumulation worked.

Misc:

  • Jeeps now blow up when they die :)

P.S: There will be an overrun version of hlw_bridge down the road.
P.S.2: Expect issues with the update. They never come without an issue.