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The Long Awaited Update

After a long time of working on this very update we have finally finished with it.
Most of you were already tired of waiting for it, so now we finally have it released! Many new different things have been implemented in it.

We reworked balancing (Most of the units and buildings have different statistics now). There were also new abilities added, like Saboteurs taking control of a Combine building and producing its units as Rebel's.
A new feature has been added: Match history. Players are now able to review their match via a graph and some stats provided. The match history is saved to our database so it stays there permamently. We still plan to add more to it, in fact.
New combine announcer has also been added provided by BlitherPaladin.
There is also a new animated background to make fit the atmosphere of the main menu better.

Many things were implemented and changed, here is the brief list of it (don't forget to check the full changelog!)

  • More flexible Engineer and Scout production: Rebels start with a Junkyard instead of an HQ, but it now produces Engineers and Scouts instead of DOG.
  • HQ as a late game production structure: The Rebel HQ requires only a Triage Center, and its cost has been reduced. It now produces DOG and Vortigaunts, however DOG requires a Munitions Depot too.
  • More practical costs: Late game units and buildings like Striders, DOG, and the Rebel Teleporter have been made easier to access, and they've had other changes as well.
  • More forgiving explosives: Grenades and mines now have a larger radius, but they do less damage. This change makes them more reliable damage dealers but less volatile.

Also you can now access your match history by clicking your profile name in the main menu. For each match you can view the statistics and graphs, such as the unit lost/kill count and resource spending. We will expand the match results with more information in coming updates.