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Lambda Wars Update 21 August 2017 (Version 3.07e, rev 6315)

So you've waited for it. There it is.
I took many things into consideration, so I could release a good update after this while. As mentioned in balance, something took quite a while to make.

Balance:

  • Added a balance sheet in Microsoft Excel format in development branch so it is easier to see what units need adjustments, and in what cases. (This took a l o t of time to make)
  • Dog's health increased from 1100 to 1900
  • Dog's attributes have been rescaled. Dog now receives more damage from bullet, pulse and combine ball attributes. Combine balls take the same amount of shots to kill a dog as before.
  • Reduced Strider cannon cooldown from 2 to 1.
  • Increased Strider Cannon damage from 350 to 400
  • Increased Riot Metrocop health from 150 to 210
  • Reduced Riot Metrocop movement speed from 260 to 235

Maps:

  • sp_abandoned: Added an introduction tutorial to the map.
  • Added a few starter combat units, so player doesn't instantly lose to a headcrab at spawn.
  • Changed some triggers in the map: the middle flag used to be un-capturable because of the ally units.

Squad Wars:

  • Combine Ball no longer kills tanks, only deals damage. It does insta-kill other chars however.
  • Added a large clip SMG1 to char_rebel_assault (Assault). He will shoot it almost like a minigun :)
  • Medic's passive healing ability now has an icon.

Music:

  • New track: YIA - Synthesis Of Life

Bugfixes:

  • Fixed Rebel HQ generating resources if there are more than one HQ's present.

AI:
As requested by some of the players, AI was reworked a bit. The construction order and units were also affected a bit. AI works a bit different now, tho still makes random choices and makes its own preferences.

  • Adjusted AI. Medium AI was simplified a bit and should no longer rush like crazy. Might still give problems though.
  • Made Easy AI a bit stronger.
  • AI's frequency of ability usage now matches their difficulty (hopefully).
  • Combine Elites will now shoot their combine balls at the first visible target by default.
  • If either Rebels or Combine build a Vort Den or a Synth Factory, one of their priorities will be making a Dog or Strider. This applies to all difficulties.

Misc:

  • Adjusted Rebel turret a bit, so the barricade the turret stands on matches the turret position (as requsted and done by Super Noob ;])
  • Fixed Czech localization. It should work properly now.
  • Updated Russian localization. Some words looked as if someone smashed their face at the keyboard in order to type that out...

    P.S: Forgot to mention that AI will try to defend theor control points and base now.