https://www.youtube.com/watch?v=jvrnMkk5uCs
Lambda Wars Update 26 June 2017 (3.07a)
Game modes:
- Work-in-Progress game mode "Squad Wars". This game mode is far from done, so don't expect it to be exceptionally finished, playable and balanced. Also, IT DOES NOT SUPPORT CPU!!!
Character Units:
- "Chars" - units specifically for "Squad Wars" game mode. They have unique abilities, attributes and stats.
Balance:
- Explosive bolt now requires a munition depot.
- "Fire" attribute now deals more damage against "creature" attribute (all non-human units, except synths and mechanical units).
- Floor Turrets no longer require population. Previously they required 2 population.
- Floor turret damage increased from 6 to 8.
- Combine Elites now require both AR2 and Shotgun to be used.
- Damage taken by units inside bunker was reduced even more now.
Maps:
- hlw_outland and hlw_waste - added manned turrets and floor turrets as early defenses. They become owned by the player that captures the closest control point.
- sw_woodland, map hlw_woodland, but made for Squad Wars.
Improvements:
- Improved veteran steady positioning.
- Shield Generator can now be destroyed if it's unpowered.
- Annihilation: No longer require useless structures like billets and energy cells to be destroyed. Only buildings that can produce units are required to be destroyed. The rest can be ignored.
Chars (Squad Wars):
- Commando - Can shoot while running and tosses grenades. Can switch between a shotgun or an AR2. Very slightly reduced movement speed. 1000 HP. ASSAULT unit.
- Elite - Equipped with an AR2. Can shoot energy balls that may harm his team. Deals increased damage. Slightly reduced movement speed. 800 HP. DPS unit.
- Mechanic - Equipped with a pistol. Can produce manhacks, place floor turrets, set mines and place automatically constructed aid stations. 900 HP. SUPPORT unit.
- Riot Tank (WIP) - Equipped with a stunstick. Can switch to SMG1. Can make cover spot for his allies to use. Is fast with his stunstick out and slow and more vulnerable with SMG1. TANK unit.
- Scanner - Equipped with an SMG. Has abilities to deploy scanners and scan an area in the map for 15 seconds, as well as reveal invisible units. SCOUT unit.
- Scout (WIP) - Equipped with an SMG. Can go invisible and stab enemies (doesn't work yet). Large view distance. Fast speed. 900 HP. SCOUT unit.
- Flamer - Equipped with a flamethrower. Can toss smoke grenades. Slow speed. Short view distance. 1200 HP. TANK unit.
- Veteran - Equipped with a crossbow. Can shoot explosive bolts. Has 800 HP. DPS unit.
- RPG - Equipped with an RPG. Has slightly reduced speed. Can toss stink bombs. Deals more damage against bosses. 1000 HP. TANK unit.
- Engineer - Equipped with a shotgun. Builds turrets, barrel trap towers and barricades. 900 HP. SUPPORT unit.
- Medic - Equipped with an SMG. Can heal allies with his abilities. 1100 HP. MEDIC unit.
- Assault (WIP) - Can shoot while running and tosses grenades. Has 1000 HP. ASSAULT unit.
Misc:
- Units no longer make pain sounds if they don't take damage (e.g. stink bomb).
- More team colors - you now have 13 team colors to choose from.
- Veteran renamed to Support Marksman.
- "They Will Never Make A Stalker Out Of Me!" achievement was now fixed.