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Lambda Wars Update

Today we released an update. We were planning to release an update a little bit later, but due to network issues we made it a little bit earlier.
Before we go on, we are MISSING a few things in this update:
-New Garrison and Spec Ops models by Brad Staley, The Gentleman, and -Jack Staley, Jackskullcrack (and its particle effects).
-Scrap points on hlw_meltdown reworked
-Competitive game mode still needs balancing (strategists, feel free to take active part on reviewing this game mode ;]), also it has a few bugs as well (again, due to the rush).

15th June update:

Balance:

    Reworked and improved Destroy HQ game mode:
  • Renamed to "Competitive"
  • Added units and buildings limits for Competitive game mode: Combine: -- Striders limited to 3 units -- Hunter limited to 8 -- Scanner limited to 8 -- Combine Snipers limited to 12 -- Combine Elite limited to 15 -- Clawscanner limited to 12 -- Headcrab Canister launchers limited to 3 -- Annihilation Mortar limited to 5 Rebels: -- DOG limited to 3 -- Vortigaunt limited to 10 -- Veteran limited to 14 -- RPG limited to 10 -- Flamer limited to 12 -- Saboteur limited to 8 -- Medic limited to 12 -- Radio tower limited to 4 -- Teleporter limited to 3
  • Original Headquarters now works in the old way - spawns engineers and scouts
  • Junkyard spawns engineers, no longer works as headquarters
  • Vortigaunt den has made its return and now spawns vortigaunts and DOG.
  • Rebels Aid Station capacity increased from 6 to 8
  • Rebels Aid Station health increased from 300 to 400 Maps:
  • Reworked cover points on most of the maps and completely removed from maps such as hlw_synth which don't have any legit cover positions.
  • Fixed sp_radio_tower start scene not playing properly
  • New sp_abandoned mission by JJ
  • hlw_base4 scrap points spreaded out a little New:
  • Soldiers now channel when switching from SMG to AR2 and SG. Same mechanic is now applied for Combine Elites.