We've released an update. Mainly focuses on balance. Some small bugfixes too (which were not mentioned here).
Balance:
- Increased Bunker sense distance to 1500 (from 1000)
- Increased Bunker shooting range from 90 degrees to 270 degrees
- Rebel Bunker incoming unit damage increased from 0.3 to 0.35
- Combine Bunker incoming unit damage reduced from 0.3 to 0.2
- Reduced Rebel Bunker price from 20 req 45 scrap to 20 req 35 scrap
- Increased Combine Bunker price from 20 req 45 power to 20 req 50 power
- Defense structures receive less damage from bullets (from 0.65 to 0.5) and pulse (from 0.7 to 0.6)
- Increased stun chance for Combine Elite combine ball from 0.4 to 0.5
Units:
- Removed 'mechanic' attribute from Dog attributes (this should allow us to stun Dog now)
- Sniper view range reduced from 1400 to 950
- Rollermine: Increased stun chance for from 0.1 to 0.5
- Medics now heal on a wide range. Though gotta admit it's bugged. For now.
- Medic costs increased from 15 requisition 10 scrap to 15 requisition 20 scrap.
- Stalker makes death sounds now
- Reduced build time, costs and health for partisans: 12 secs to make. Costs: 12/3 for SMG, 10/1 for Molotov. Health: 50 (from 100)
- Reduced build time for all metrocops from 20 to 17 seconds to make.
Weapons:
- Crossbow attack range increased from 1100 to 1200
- RPG attack range increased from 1000 to 1200
- Increased stun chance for RPG against striders from 0.2 to 0.33
New:
- Junkyard, like the headquarters, now generates scrap every 5 seconds. Only one junk yard at a time.
Gamemodes:
- Overrun: Wave 10 - increased amount of partisans that will attack the players from 50 to 90 minimum.