Hi there,
Alpha 0.074 build 52 has landed!
In this update we’ve finished work on bleeding, poisoning, fractures and burns . The enemy have been given new abilities.
-The Jumper - has 50% chance to inflict bleeding (physical damage was reduced)
-The Piercer - has 50% chance to inflict bleeding, 20% chance to inflict fractures
-The Gaunt - has 30% chance to poison
How to get rid of those negative states. Well, the bleeding can be stopped by using simple Bandages, Germicide Bandages or Zelenka (topical antiseptic), the last one is the least effective. The bandages can be crafted from Clean Sheets, combining CLean Sheets with Zelenka will give you Germicide Bandages with better healing properties.
Pain from fractures can be reduced only by injecting Morphine. This item can be only found in the world, and cannot be crafted.
Poisoning can be fixed in the exactly same way as food poisoning by taking Activated Carbon.
Burns, there are not many ways you can burn yourself, but the most simple one is stepping into the campfire. Yes that’s right, if you step into open fire your character will begin to lose health points and eventually will get burns. There are no specific item that can help treat the burns, but you can use medkits. The medkits is a universal remedy, they heal all negative factors at once.
The amount of Antrazidol was almost halved, it’s going to be slightly harder to find the “magic pills”, so use them wisely)))
We also made five new locations,what makes the total size of the world about 3 square kilometres.
The dialog and quest system are almost done, this tools make it possible to start adding NPCs and small quests in the world.
Thank you all,
Devs