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Update [14] 0.2 Build 124

Hey there,

It’s been a really productive but extremely busy month, especially the last week. We have managed to add more than we had planned, unfortunately not without a small delay. The update was supposed to be out yesterday, but during the testing we discovered a very unpleasant bug and decided to move the release on to the next day, which is today.

So the change list

Cars

We've added a drivable car, yes-yes, now you can find a car and drive it in real time and not only on the world map. However bear in mind that not all locations were designed for driving, also right now enemies do NOT react on you, when you in the car. This is not a bug but work in progress. Another very important thing, DO NOT leave the car in the randomly generated location called wilderness, if you run out of fuel and leave it there it will be gone.

The car runs on special fuel which can be found in abandoned cars and garages. However almost every location with buildings has at least one or two fuel cans on it, sometimes they can be hidden. The car has also a roomy boot (trunk) where you can keep a lot of useful stuff and carry it around with you.

Do not forget to turn the engine off leaving the car, otherwise you risk to run out of fuel very quickly. You can switch the headlights on and off by pressing the “F” button.

Intro

Another cool addition is an intro scene that will shed some light on the Frozen State world and the origin of the Hybrids. The subtitles speed was adjusted to our average reading speed, so if you find it too fast or too slow please let us now. You can skip the intro by clicking through it, later we will the option to skip it entirely.

Other Changes

-You can disable the Indie Showcase banner in the game settings

-3 New locations

-New Item - Fuel Can

-Fixed typos and updated the manual

-Initial inventory limit was reduced

-Fixed reduced “damage” after upgrading the Axes

German Localisation

One of the forum members has helped to translate the game into german, and we are super grateful. However we simply didn’t have time to squeeze it into the current build. Besides there are some new parts that require translation like intro and locations, but we hope to put it in the next one.

Thank you,

Devs