What has happend?
Six Orders started as an enthusiastic idea in 2019. In the following years, I had enough time to develop the game further and further—up to a point where I felt comfortable planning a release on Steam.
However, an important career step caused some major time restraints, and in the end, I kind of neglected the project for over a year.
Initially, I had some problems with the enemy AI that I couldn't solve, which was very demotivating. But overall, I think I just didn’t feel like I was making enough progress.
What is the plan for the future?
Luckily, today I can announce that I’ve found new energy to look into the game again. I’ll now be reserving time in my schedule to continue development.
I organized my notes, fixed an old bug with the world map, and played a few matches against the (still really dumb) AI.
The world map had a recursive issue that caused the game to crash when starting a new simulation. That’s now fixed.
From now on, I’ll continue development and try to post regular updates about my progress.
A release in 2025 is quite optimistic—but let’s see. The next major hurdle is the enemy AI, which desperately needs a complete overhaul.
Thanks for reading this update!
Kind regards
Slashstep
