- Map only displays missing keys (Doors) and not all required keys
- Fixed "Used Key" text animation glitch
- Fixed "Electric Storm" weird targeting problem (no longer needs to have mouse on top of enemy)
- Tweaked Wizard skills Mana cost
- Fixed uncapped FPS problem when GPU had "Application Preference" option. Still respects if forced ON or OFF in your GPU preferences.
- [Linux/SteamOS] Changed save games/configs folder from "$HOME/QuestofDungeons" to "$HOME/.QuestofDungeons"
- Fixed 'Q' key bug where even if quests menu was set to another key, 'Q' would still trigger the menu.
- Fixed memory leak in Story Intro
- Rebalanced floors 3-7 (Enemies are a bit stronger)
- Replaced stairs icons on Map with up/down arrows for easier navigation
- Enemies no longer cast Buffs if they already have them (Example: casting Shield 2 times in a row)
- Reworked the final boss room a bit to have more space for movement
And that's it for this update, if you experience any problems let me know in the forum.
Note: The Linux build is also on the main branch now. Only a small percentage of testers have reported problems so it's stable enough to be released soon I hope.