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Sea of Stars Early Access update - 4/16/2014

Another small update, mainly UI tweaks to resolve some frustrations with fleeing and finding your way around. Change list:

  • fleeing from combat now allows you to freely pick a destination
  • added a wireframe cube to highlight your homeworld
  • added a red arrow on fleeing ships in combat
  • removed items and enemies from planets with mercenaries/allies
  • added a marker on star map for mercenaries that you left behind
  • added neutral music when a ship encounter resolves peacefully