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Sea of Stars Early Access update - 5/7/2014

Today's update is a mixed bag of bug fixes, content and new features. I did say I wasn't going to release the new nebula rendering just yet, but I realize it's something people will want to see and play with even if it's not quite done yet. So here it is! The full change list:

  • Added a configuration screen (and file config.txt in default folder).
  • Added point defense function and auto-target priority for each weapon.
  • Added Urluquai carrier.
  • Added experimental new UI to show system damage status in combat.
  • Nebulas are now rendered more "solid" for better reading of the 3D volume.
  • Added a color gradient to the nebula to help sense of orientation.
  • Lowered default sound/music volume, now that it can be changed.
  • Main menu now scales up when in fullscreen mode, like the ingame icons.
  • Escape button is now part of the top left palette section, and stays on screen.
  • Fixed item portraits in mercenary payment screen extending outside the frame.