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Sea of Stars Early Access update - 8/4/2014

Today's update is a pretty big one! Among other things it adds another race: the mysterious Tchorak. Their technology, if you can call it that, is very different from anything else in the galaxy and makes them a particularly tough adversary. Here's the full change list:

  • added the Tchorak, an enigmatic race of magma-dwelling rock creatures with molten asteroid ships and unique weapons
  • added a fighter craft for the Klakar homeworld defense, and textured their trading vessel
  • added texture scale/resolution settings in procedural texturing for very small/very large objects
  • added scripted Klakar trading vessel
  • added Klakar summoning beacon for quick trades and combat reinforcements
  • added some more names for large Garthan and Zorg ships
  • added indication that travel time is uncertain when traveling through nebula without the calculator
  • additional engine features to accommodate new weapons, e.g. missiles with curved paths
  • grouped pause and escape buttons in combat UI
  • added indicator that items were left behind on a planet
  • added indicator that a new ship was added to the palette (blinking)
  • changed Zorg fighter so the gun doesn't stick out as much
  • changed credits font
  • new Tan Ru image
  • new music/ambient for several location
  • fixed dragging items from ship to store not swapping properly
  • fixed radar blips being very quiet when the camera is far away
  • fixed escape button behaving oddly when combat is paused
  • fixed being able to install two repair systems
  • fixed right-drag on a ship not rotating combat view
  • fixed alliance request window getting stuck if there were more than one enemy to ally against
  • fixed alliance not affecting other allies (e.g. Klakar might attack friendly Muktians)
  • fixed a bug where destroyed ships could survive with zero hitpoints if you escaped before they exploded
  • fixed ship management screen lighting so it no longer depends on map orientation
  • fixed the game continuing if your last ship is a fighter (Ripcord). This now ends the game.
  • fixed missing cobalt torpedo sound