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Sea of Stars Early Access update - 8/28/2014

Hi all, it's been a while since the last update but this is a pretty significant one. A lot of improvements, small and big. In other exciting developments we're also releasing a new trailer video just in time for PAX and getting ready for another sizable content update introducing a new alien race. Stay tuned!

Today's change list:

  • Fixed doubled-up items in stores
  • Fixed being able to escape before encounter starts in combat
  • Fixed being able to summon Klakar after/while escaping
  • Fixed being able to summon Klakar before your own ships are on screen
  • Fixed music not playing in Klakar/Muktian scripted messages
  • Added a system to keep certain races (Tchorak) from being too close to Hope
  • Fixed mercenary and left-item icons overlapping on starmap
  • Made zooming in combat follow the mouse cursor position
  • Made stealing items from neutral Zorg result in diplomatic downgrade
  • Added more diplomatic messages to Zorg
  • Made neutral fleets greet you even if you have met the race earlier
  • Fixed mismatched star names on homeworld systems
  • Fixed crash bug with trade inventory rendering while moving
  • Made combat grid squares bigger when the combat map is larger
  • Made a new placeholder for Klakar beacon image
  • Added mouse-over mini-coins on items (at stores that deal with coins)
  • Fixed antichronon beam description being too long
  • Made new Galacticoin graphics
  • Reassigned some star names to prevent crash (not enough orange)
  • Fixed visual glitch caused by clicking on starmap while explore card is up
  • Reduced twitchiness of ship path dragging in combat
  • Smoothed transition from main menu to game
  • Smarter Klakar arrival, should no longer smash into enemies
  • Fixed Klakar weapons damaging allied spacecraft
  • New music and sound effects in several places