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Sea of Stars Early Access update - 10/20/2014

Hello, everyone! Today's update concentrates on polishing the overall experience of the game, tying up loose ends and replacing placeholder art across the board. We now have difficulty settings that allow you to either ease into the game or make it much more challenging once you have mastered it, and a scoring system that gives you points for making allies and destroying enemy ships. Various sounds and music have also been improved. Here's the full change list:

  • New UI for game start and game over screens
  • Difficulty settings - Enemy Strength & Nebular Density (affects scoring)
  • Scoring with breakdown, including diplomacy/combat bonus
  • Added new music/ambient track to Combat Simulator
  • Rebalanced combat background music volume
  • New sounds for "Bauble" interaction
  • Tutorial now restarts at beginning of each game (if turned on)
  • Item price is now shown on mouse-over tip when at homeworld
  • Numerous pieces of art for items etc
  • Fixed items showing coin prices at Graveyard/Garbage Dump
  • Fixed some images not fading in/out correctly
  • Fixed click in Muktian race music
  • Fixed missing laser repeater sound
  • Fixed combat tutorial appearing in friendly encounter
  • Fixed Klakar Orbital Nest broken by previous update
  • Fixed bug that allowed the combat to be paused while fading out