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Sea of Stars Early Access update - 9/21/2014

Greetings, fellow space cadets! It's time for another Sea of Stars update. The big ticket item today is that we have added the Calatian race, who were only mentioned in passing in the previous game "Weird Worlds: Return to Infinite Space" but are now a fully-featured empire of their own. Don't let their squirrel-sized stature fool you, they are ferocious little warriors and a formidable enemy, or an ally if you can manage that! A bunch of smaller changes & fixes round out the update:

  • Added the furry, forest-dwelling race of Calatians
  • Added a "Loading" notification while the game loads data
  • Added UI sounds to the combat simulator
  • Improvements to particle engine & several particle effects
  • Limited numbers of ships in combat simulator to keep it sane
  • Ships now escape toward the nearest edge of map rather than "south"
  • Fixed Klakar beacon script not running if you had been to their homeworld
  • Fixed dragging items from a planet to mercenary icon

After a summer that included some traveling that kept me away from the computer, development is once again continuing at full pace. Note for those who don't yet have a copy of the game but would like to try it out (along with a bunch of other cool indie titles!) - we'll be showing it at the IndieCade festival in Culver City CA from Oct 9-12. See http://www.indiecade.com/