Hi everyone! We have a sizable new update out today with new content, allies, a bunch of UI improvements as well as the usual bug fixes. Check it out! Here's the full list of changes:
- Two new potential allies; a mercenary and a special quest reward.
- Added a new mode of travel that requires a special ally.
- Haven Station with its complement of fighters can now appear in combat.
- Some art assets are now pre-loaded to reduce "hiccups" during game.
- Homeworlds under siege now show race insignias even if unexplored.
- The view angle is now reset when switching between ships in ship management mode.
- Added a "passengers" section to the cargo hold, this will be used by quests.
- Navigation arrow now turns purple if travel time is uncertain due to nebula.
- Beams that miss their targets are now faded where they end in the void.
- Added particle effects to Strange Quark Projector.
- Improved enemy behavior when player ship is cloaked.
- Stars about to be wiped out by Vacuum Collapser are now marked.
- Fixed red alert markers on stars disappearing if within sensor range.
- Fixed an occasional bug where star map would zoom way in by itself.
- Fixed a hang bug on game start related to binary stars.
- Fixed a UI glitch that could mix up trade and cargo icons.
- Fixed Farseeker appearing on the map even if Muktians do not live in the sector.
- Fixed fighters breaking loadout UI in combat simulator.