Hello, Commanders!
We have applied the bug fixes and feedback that were reported during the playtest.
We appreciate your continued support in the remaining testing period. Thank you!
※ The Chapter 3 patch will only be applied to the .
Combat Balance Adjustments
- The difficulty of the following battles has been increased.
- Chapter 2
- Pale Light
- Exploding Ground
- Resurrected Death
- Siege Warfare Exhibition
- Chapter 3
- Breeding
- Steel Allegiance
- Heartbreak Ridge
- The Circuit Breaker
- Self-Entrapment
- The Narrow Path
- The Wilderness
- Torch Ceremony
- Chapter 2
- The difficulty of the following battles has been decreased.
- Chapter 2
- Heated Fangs
- Chapter 3
- The Good Shepherd
- Totemism
- Chapter 2
Bug Fixes
- Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles.
- Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0.
- Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended.
- Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed.
- Fixed an issue where the boss node icon appeared smaller when hovered over on the map.
- Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen.
- Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units.
- Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders.
- Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'.
Polishing
- Updated the visuals of the Chapter 2 Elite Map.
