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Patch 0.670a is out on Frontline!

[img=http://i.imgur.com/H1RyXon.png]

Frontline only! Click here for Frontline instructions

Patch Info

Recommended Level: 18-20 for the intended experience

Summary

What's slower than a tortoise climbing a mountain? Three ferrets making a video game! *badum-tish*

Anyway, the second zone of Tai Ming is here, giving ~60-90 minutes of added playtime, depending on play style!

Details

Copypaste disclaimer: This is one of those real Frontline updates, meaning the polish level is at maybe 80 % or so. Place holder sounds, some missing effects, etc! Old timers know what to expect!

Also note: Just like with the crafting recipes, the items sold by the shop NPCs will be changed a bit later on! We'll definitely add some new baseline equipment, and some new hats.

Anyways, here it is, the second zone of the Tai Ming "temple", a.k.a the Inner City! I think most people will get something like 60-80 minutes of playtime, and those who enjoy looking around and talking to people will probably get 90+ minutes.

The zone is pretty complex compared to what we've usually put out there, so let's hope there aren't too many sequence breaking bugs!

We're very interested in hearing what you think of the "temple" and its enemies/inhabitants so far!

Speaking of opinions, we'll gladly take your feedback on the patch right here in the thread! If you want to provide feedback for enemy encounters etc, please provide your character level and primary skills used!

/taiming2reset will reset the second zone and Puzzle World only, except for non-story chests
/taimingreset will reset the entire temple (both zones as of now)

Here are the tiny, tiny patch notes:

Additions

  • The second part of Tai Ming is now playable!

Changes

  • The cherry trees in Tai Ming now drop petals according to trope law!
  • The knockback of some of the Cursed Priestess' attacks has been adjusted, to help prevent chained damage
  • You can now undo the /shutup command with /speak to allow Naniva to talk again
  • Statues now glow in the eyes and mouth when awake, and flicker out when they become unconscious
  • The Lumber Axe is now Toy Axe and give slightly different stats

Bug Fixes

  • The Cursed Priestess boss can no longer be stunned
  • Summons created right before fighting the Cursed Priestess should no longer bug out for clients
  • The game should no longer crash when creating and then immediately leaving a multiplayer lobby
  • Pet bonuses on multiplayer clients no longer gets applied twice
  • Fixed an obscure crash bug when catching a Rabby after already having acquired a pet
  • Fixed a bug where the Meteor's additional effects would sometimes not be applied
  • Fixed a crafting bug where one could craft infinite amounts of an item, and also drop items when stack was at 0
  • Marino no longer bugs out in multiplayer if he kills a player with a dash attack
  • Dying during the festival no longer resets the teleport disable

More Insight

If you want to follow the progress and get a glimpse of the wonderful hell/heaven hybrid that is game development, you can check out our DevBlog! Be warned that it contains spoilers, though!

What's next?

After we've got feedback on the update and fixed stuff for the second zone, we'll continue working on the last part of the temple (Vilya is already creating the environment art for that place). The third part is much smaller, but will have two bosses (or four, depending on how you count), so as usual we've managed to give ourselves a handful!

As soon as we've got that place playable, we'll give it for the Frontliners for testing and then... it's Stable Update Time!