Hello everyone!
We have uploaded a new update focused on bug-fixes, optimizations and minor changes:
- Optimization: Improved FPS in most scenes (FOV optimizations)
- Optimization: Removed performance spikes and minor lags every approx. 24 frames (garbage collection related bug)
- Fixed: Frezing when pressing roll + holster
- Fixed: Freezing while climbing when trying to roll or do combat moves
- Fixed: Ladder climb hint should show only when the action is available
- Fixed: AI visibility issues
- Fixed: Minor Visual Glitches in Junction/Labs interior
- Fixed: Minor issues with staircase in Chinese Gate
- Fixed: Elevator buttons in Scrapyard underground should by inactive by default
- Fixed: Freezing when entering/exiting Timmy's house
- Fixed: Reset combat stance when traversing between rooms
- Fixed: Clicking HUD buttons has priority over combat
- Fixed: Disappearing quick bar after Retry
- Fixed: Drag and drop trade bug
- Fixed: NPC overlap glitches
- Fixed: Emptying gun clip with a single click
- Fixed: Lockpicking started but interrupted when performed from higher distance
- Fixed: Wrong facing when lockpicking an object
- Fixed: Lockpicking freeze on mouse drag
- Fixed: Save/Load/Retry/Continue related character freezes
- Changed: Smaller land mine trigger collider
- Changed: Removed enemy from Taijo first interior
- Changed: Items from vending machines now go directly into the inventory and cost money
- Changed: Shorter AI FOV cone
- Added: You can now trigger land mines by shooting at them
- Added: Enemies now detect player when moving under their legs (crouched).
- Added: XP bar tooltip
- Added: New air roll animation
- Added: Click HP bar to open character menu
- Added: Click Weapon GUI to open inventory
- Added: Walk animation when switching scenes (interior/exterior)
- Added: Updated Help screen
This update is probably the last one related mainly to fixing issues.
Cheers!
Dex Devs