The main feature of this update is land monsters. I also made some tools to help me with the development, but they are not in the game.
I'll try to do smaller updates more often now.
Change log:
- Added first land monsters (caterpillars).
- Added process priority option - try setting it higher if you experience lag.
- Added left-handed HUD option - swapping spells on screen to match swapped mouse buttons.
- Missile collision with ground is less strict now, making it easier to shoot over hills etc.
- Repacked some textures to use less memory.
- Improved fluid simulation performance a bit.
- World colors are selected from predefined palettes now instead of being randomly generated.
- Added profiling of various game systems on the performance stats screen.