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Update 0.25: mana tactics

You need to claim mana with the new spell now, like in Magic Carpet. Otherwise, the gatherers won't touch it, and you need it collected and stored at your castle to increase your maximum mana so you can cast more powerful spells.

Gatherers can be killed now, so you might consider where to place your castle and where to kill the monsters to gather the mana faster and without extra trouble.

I rebalanced spell costs and other related parameters, so you can't anymore spam fireballs early on. You'll need to get some mana quickly before you engage a lot of enemies and use your castle more to speed up mana regeneration.

I also added a normal (non-dark) version of the birds and improved various stuff.

The castle is not damageable or upgradeable yet, I'll add that later. It'll add to the difficulty, especially in the dark worlds.

Change log:

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.