Hi folks! First of all, I would like to say thank you to everyone! Without your continuous support we will not make it this far.
The first week of Early Access has been quite a ride. I love reading your posts in the Steam Discussions Forum on what you think about the game and how to improve it further. That's why we've worked extra hard on this update.
I'm very excited to present to you our first update to Infectonator : Survivors, version alpha-0.46. In this update we added a few bug fixes, some price balancing on the turrets, and a new feature. Here is the list of updates:
Updates
- Bug fixes
- Turrets - turrets will now only cost 100 coins to build and 25 coins to reload. A huge price cut.
- Danger Meter - added a difficulty meter in the Map View. Now you can see how bad is the zombie infestation in an area
- Difficulty Mechanism - Changed the difficulty mechanism. Each building will have a random level of infestation. Every few days, the infestation will worsen. The Danger Meter in an area will go down if you successfully completed a mission in that area.
- Supply Production - added a new research item in the workshop. You can now research on supply production.
- Supply Drops - slightly increased supply drop rates.
- Fullscreen/Windowed - added an option to toggle fullscreen or windowed mode.
[img=http://imageshack.com/a/img838/4940/klza.png]
Wish list on next update
I've been working on a new type of enemy. The kind of enemy that you wish you'll never meet in the game...other Human Factions. They are strong, armed to the teeth, and they will try to rob and kill you. Hopefully, they will be joining us in next week's update with a couple new battle mechanics.
Currently I'm using the Thug skin for the bandit but here is a screenshot.
[img=http://imageshack.com/a/img842/4370/5f3z.png]
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter