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Update #14 - Material Merchant! - Oct 16, 2014

Hello Survivors!

We have a quick update this week. We introduced a lot of new features in the last update, with it comes lots of bugs too. So, this week's update patches those bugs and adds more features. :P

MATERIAL MERCHANT
Now you can buy materials at the merchant, yay! This will make finding materials a lot easier. Then again, we have not yet balance this.

AMMO & CURRENCY
We are in the process of changing the game's currency, from CASH to AMMO. You will notice that the CASH indicator will now be AMMO instead. We figured that in a zombie apocalypse any conventional banking system would have collapsed, rendering any regular currency obsolete (your money would be worthless). In this kind of world, bullets/ammo will be the new form of currency as economy will be based on trading & bartering goods.

If bullets are the new currency, what about shooting and reloading firearms? Well, at the moment you can shoot & reload as much as you want, but we'll be changing that as well in the next update. In the next update reloading your weapons will cost some AMMO. You will have to adapt and plan on when to use Melee or Guns.

OTHER UPDATES
Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.

  • Zombie AI fix - Fixes zombie idle bug.
  • Police Station Layout - Fixes a bug when generating Police station level layout.
  • Research Balancing - Changed research projects requirements.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter