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Update #25 - Gardening, Game Controls Improvements, and Balancing - May 28, 2015

Hello survivors, we meet again!

We are going to give new features and control improvements to the game, as well as balancing the gameplay. Check 'em out!

USER INTERFACE UPDATE
It's time we are updating to the new optimized version of UI components. It gives better performance on UI management.

GAME CONTROLS
Improvements on the game's control mechanics. See our VLOG and the animated gif.

[img=http://imageshack.com/a/img909/9017/u7bLUj.gif]

[img=http://imageshack.com/a/img540/1728/NSxpY5.gif]

GARDENING
As part of the plan to enhance base's building management, we start off with making a farm works. Here survivors are assigned to run the farm and produce supplies needed to stay alive.

[img=http://imageshack.com/a/img540/584/pdFKtt.gif]

DYNAMIC DAY-NIGHT SYSTEM
Sunlight in the game now behaves more realistic following the time. When it gets dark, the game's difficulty will spike.

[img=http://imageshack.com/a/img633/4291/8afbHb.gif]

DEVLOG
https://www.youtube.com/watch?v=Me1PjJbJ_xY

BUG FIX UPDATES
Here are the detailed debug log for this week

  • Super Long-range Melee - Melee weapon bug (where survivor is equipped with scope while holding melee weapon, resulting in killing zombies from distances) is fixed.
  • Load-Save Crash - We also managed to find some incorrect codes allegedly causing crash when loading or saving the game.
  • Graphic Glitch - Some images that causes glitch are also fixed.
  • Minor Bug Fixes - Some other minor bugs that are not harmless to the gameplay are fixed.

Let us know what you think of the updates in the comments below!

We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum

. You can also make a shout out on Toge Productions' Facebook or Twitter