Hi Survivors!
Happy new year to you all! I hope you all had a great holiday season! With our energy replenished and our minds refreshed, we are now going to resume development of Infectonator : Survivors. To start the new year, here is the latest update of our beloved Survivors game!
UPDATES
Here are the update this week
- Code Optimization - We have made coding refinement, now the game runs 30% faster and more stable. No more stuttering or lags.
- Textures Preloaded - To improve game performance, textures are now preloaded in memory.
- Melee Attack Animation Tweak - Melee attack animation now looks better.
- Hit Effect Fixed - Zombies will turn colors properly when hit.
- Bug Fixes - fixed other more minor bugs.
We've been concerned with the game's slightly lagged performance when loading, especially at the start and while in-game. We finally found a way to shape it up and it now looks even better! And now we're looking to make some more contents and features to add on.
Next in our schedule is to refine and implement base building mechanics and other simulation & management game mechanics. We'll also gradually add more content such as : crafting items, gears, and maps.
We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter