Developer postOriginal post (opens in a new tab)

Update #22 - Procedural Death Cities - Feb 27, 2015

Greetings fellow survivors,

With great pleasure I present to you our latest Infectonator : Survivors update, version 0.54!

Procedural Death Cities
Andrew and I have made major changes into the game and we feel that it is now a lot more fun, challenging, and awesome! We've restructured the game flow to give it more of a Roguelike (or if you prefer Procedural Death Labyrinth) feel to it, we've managed to turn the city into a procedural death labyrinth. Instead of going straight to a base camp after every mission, you can now continue to explore the town/city where every building/block is like a room in a Roguelike dungeon. The game is still missing a few things and there are still a lot of stuff that we have not implemented yet, but I hope you can see where we are going with the game.

New HQ Base Camp Site
We've also made the HQ a lot bigger. You can scroll around the HQ by dragging the screen. In the future the HQ will have more rooms that can be built and upgraded, such as: Sleeping Areas, Kitchen, Training Area, Garden Area, Infirmary, etc. Each room will have a unique advantage to your survival.

Here are some screenshots
[img=http://imageshack.com/a/img540/8564/aBzmRe.png/]
[img=http://imageshack.com/a/img911/9234/qv5lUY.png/]

You can also check out our awkward developer video log here:
https://www.youtube.com/watch?v=hVW6nKS5Ua0

UPDATES
Here are the detailed change log for this week

  • Game Flow Change - The game now has 1000% more roguelike-like-like!
  • Tutorial ON - By default the tutorial button will be ON on a new game.
  • Bigger Badder Better HQ - Your HQ is now bigger, with lots of empty rooms that later can be upgraded into specialized rooms.
  • NPC Encounter - You will be able to encounter NPCs during town exploration. NPCs such as Merchants can be encountered and interacted during exploration.
  • NPC Interaction - You can interact with NPCs the same as you interact with searchable objects.
  • Bigger Town Size - We've increased the town size.
  • Town Exploration Time Limit - There is now a "Move Limit" when you open the Town Map. This "Move Limit" shows how many times you can move/exlpore to other buildings before the day ends.
  • Return Time - Instead of resting, we introduce "Return Time" instead. The more building you explore means that your survivors will have longer time to return/re-appear in the HQ.
  • Inventory During Battle - There's now an Inventory button on the left side of the screen when you have a survivor selected.
  • Changing Weapons During Battle - By opening the Inventory button during battle you can now able to change your survivors' weapons or gears during battle.
  • Click Issue with Popup Buttons - We've received complaints that popup buttons such as Search and Build are sometime hard to click. We've fixed that problem, you should be able to click on them with no problems now.
  • Game Over Bug - Game will now end properly when all survivors died.
  • Turret Salvage Bug Fixed - The bug that caused the game to crash when salvaging turrets is now fixed.
  • Bug Fixes - fixed other more minor bugs.

Let us know what you think of the updates in the comments below!

Next in our schedule is to refine and implement base building mechanics and other simulation & management game mechanics. We'll also gradually add more content such as : crafting items, gears, and maps.

We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter