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Update #29 - New Gameflow, PAX AUS! - Aug 25, 2015

Hi Survivors!

We are back with a new update! This time it's a MAJOR update! We have made a lot of improvements to the game. These new improvements include a new gameflow change.

NEW GAMEFLOW
Before this update, every time you move to a new building you have no choice but to enter combat mode. Not only that it was very tiring and time consuming, it made returning to the HQ a painful journey.

We listened to all your feedback and decided to change this flow. After a very risky surgical game code overhauling procedure, we have finally manage to change the gameflow and made it better.

[img=http://i.imgur.com/MYjYbwC.gif]

Now, you no longer have to enter combat mode at every move. You can now move easily from one building to another with a chance of random combat encounter.

Zombie infestation levels in each building will effect the chance of encounter. For example, your chances of encountering combat is very low when going to a Police Station with "Harmless" infestation level. On the other hand, going to a "Dangerous" Apartment will certainly give you a combat encounter.

RANDOM EVENTS, INTERACTIONS & QUESTS
Another improvement that we made is to the game's story/events mechanics. There are now 3 types of story/events :

  • Random Events - These are events that will happen in the city view layer when you are moving from one building to another.
  • Interaction Events - These are events that are triggered when you interacted an object during exploration/combat mode.
  • Quest Events - These are events that triggers a quest with multiple story events and interactions. These quests can be triggered by a random event or an interaction event.

With this, we have started working on implementing story based quests.

UI IMPROVEMENTS
We've also improved the user interface.
[img=http://i.imgur.com/dAOIsmI.gif]

GRID STYLE CHANGE
We replaced the Red-Green grids.
[img=http://i.imgur.com/G9XmNmI.gif]

BUG FIXES

  • Game crashes when a rescued survivor died in combat - This is now fixed.
  • Minor bug fixes - Performance improvements & minor bug fixes.

WE ARE GOING TO PAX AUS

[img=http://i.imgur.com/6WQkml5.jpg]
We are happy to announce that the Infectonator : Survivors dev team will be having a booth at PAX AUS this year! We'll have a booth at the International Indie Pavilion showcasing the game's latest build and selling some Infectonator T-Shirt & merchandise. You and your friends can also win FREE Infectonator swag & Steam Keys!

So, if you are planning to go to PAX AUS, don't forget to visit our booth and say hi! We would love to meet all of you! See you in Melbourne soon!

PLANS FOR KICKSTARTER CAMPAIGN

[img=http://i.imgur.com/5255kvO.png]

It's been a very long journey developing Infectonator : Survivors. I started the initial game's design & prototype back in November 2012. Now, almost 3 years later we can all see that the game is shaping up and almost at the finish line.

We made it this far thanks to your support!

Even though we've managed to go this far, our limited resources did not allow us to go as fast as we hoped. Our small team of 4 have been working on this game on a shoestring budget for almost 3 years.

The game mechanics for Infectonator : Survivors is almost 100% complete. However, to truly make this game great we feel that it needs more content. Content such as : story, quests, cutscenes, characters, npc, voice acting, more enemies, giant monster bosses, etc.

This is why we are planning to do a Kickstarter campaign in October. With additional funding we would be able to hire extra help and finish the game faster (hopefully by Dec 2015 or Jan 2016) with more and better content. Not only that, Kickstarter can also help the game gain more exposure.

We are also planning additional exclusive rewards for you, our Early Access backers!

We want to hear from you. We want to know what you think about this Kickstarter plan. We also want to know what kind of rewards that you would want to see from this campaign. Please let us know what you think on the comments section below.

Once again, we thank you all for your support!

Suggestions & Feedbacks
Please tell us if you find more issues or suggestions within the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter