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Update #30 - Invasion, Kickstarter! - Sept 23, 2015

Greeting Survivors!

Apparently, this last several weeks we'd been so busy preparing for our planned journey to Melbourne to attend games industry seminars and sorting out our booth and stuffs for PAX Australia. Nonetheless, we also still continue working on Survivors with more features and fixes.

KICKSTARTER
As you all may have known, we are going to Kickstarter in October. If you are an Early Access backer we want to thank you and we are preparing an Early Backer exclusive reward.

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First of all, let me elaborate more about the KS campaign. The goal of the KS campaign is to help us finish this game faster and add more content into the final game. If this KS is funded, everyone, including Early Access backers, will get the benefit.

Of course we don't forget about our Early Access backers (people who purchased the game before the KS campaign started). Because without your support we won't make it this far. So once the KS is funded, we will give all Early Access backers an exclusive reward. One thing for sure, the exclusive reward would be something digital so that we could distribute it easily and with no extra delivery costs. The reward would likely be either an extra copy (Steam Key) of the game, exclusive digital art book + behind the scenes dev stuff, soundtracks, an extra DLC, or all of the above. Some of the reward might be tied to one or two stretch goals in our KS campaign.

With that said, we do hope that you, our Early Access backers, would once again give support on the KS campaign. Your support can be as simple as telling your friends about our little indie game and the KS campaign.

We've also set up a reward tier that (hopefully) could cater to all, Early Access backers and new backers. For example: as an Early Access backer you already own the game so you might not want an extra copy, however you are interested in getting a T-shirt ($15 a piece). You can choose the $1 tier and add the T-Shirt as an ADD-ON to your reward with an extra $14. You'll get a survey where you will indicate what your extra $ credit should be used for. If you want to buy an extra copy then that's fine too :D

If the KS campaign gets funded more than the campaign goal, we might be able to add stretch goals. Some of the stretch goals that we have in mind are:

    - "Alien Colony" DLC - We are taking Infectonator : Survivors to LV426, Aliens style (Smart guns and Pulse rifles included). We might change some names and design to avoid copyright infringement. :P - Modding Tools - We might be able to provide you some extra tools to help mod the game. - Character Customization System - You can customize how the characters look in-game.

We would love to get your feedback on this. Also if you have suggestions on the Stretch goals or Reward tiers, please let us know :D Details regarding the Kickstarter campaign & rewards will be sent out through email, so please go to www.infectonatorsurvivors.com and join our mailing list.

BASE UNDER ATTACK
We've been considering this feature for some times, but now we are actually putting it into the game with some changes made to accommodate the mechanism.

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There will be chance of swarm of zombies breaching your base and assaulting your people determined by the difficulty your base has. The higher the difficulty, the greater the chance and numbers of zombies you will encounter in your base. Characters who are assigned to any projects or works will automatically leave off the jobs and get under siege, when the attack occurs. All zombies will go straight to the center of the base and hunt you people down. Going Infectonator-style, you will oversee the defense activity until base is cleared from zombies. When your character dies, they can still be revived by clicking on them when dying timer is still ticking. Even if it's too late to revive, you can make them alive again using your money (@mmo).

Concerning this mechanism, we set the base to have increasing difficulty every 3 days, and so it will have random encounter when you approach, much the same as other buildings. You will also undergo defense and exploration before you can turn to map again and eventually enter HQ.

OTHER UPDATES
Our update doesn't stop there!

  • Balancing - We have balanced the gameplay with necessary changes.
  • Perks - Even now scientist has real, functioning perk.
  • Bug Fixing - Other more fixed minor bugs.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter