Greeting Survivors!
We have another important game update this week.
MEMORY LEAK - BUG FIXED
We also found a critical problem that it gradually uses up memory and could slow down the game. We've now fixed this memory leak issue. It's very crucial to put this right at once to give better performance.
MOUSE CONTROL TWEAKED
This might be one of the most required updates during battle. We see that players often accidentally miss clicked causing their characters to be unselected. We feel that the unselect feature is causing more harm than good. To give you better control in managing/directing characters, interacting with objects, etc., we decided that clicking on an empty area will no longer unselect characters.
FOG OF WAR SYSTEM
As you might have remembered that one of our updates was adding character's fog of war that worked principally as character's area of sight. The out-of-sight area was basically covered with thick dark fog where you cannot see through, before or after you explore the area. After tweaking the FOW, now it has the function where area that have been explored will be more transparent and you can immediately check the rooms to see whether the enemies are still inside those rooms or not.
[img=http://imageshack.com/a/img540/2972/SVXuf7.jpg]
[img=http://imageshack.com/a/img537/3703/qWj0Qx.jpg]
[img=http://imageshack.com/a/img910/9545/a0Xulq.jpg]
OTHER UPDATES
Our update doesn't stop there!
- Difficulty Balancing - Latest improvement on making better balances in term of in-game battle difficulty that will give you more challenging experiences.
- Waypoint Tweaking - Better pathfinding for better performance.
- Bug Fixing - Other more fixed minor bugs.
Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter