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Update #27 - Content, Interaction, and Grass - July 10, 2015

Hello Survivors!

This time, we've been making a lot of new stuffs to add, such as new items, new zombie character (and more to come), features, and even a hypnotizing animated grass! We would say that our graphic artists are working pretty hard on this one. It's been a month from our last update, but we'll always make sure that we're still staying the course to stick to the plan and finish it up. So here are the updates:

[img=http://i.imgur.com/J1RHShA.gif]
Whoaa...the grass...magnifique!

NEW CONTENTS
We make a bunch of new contents in our list. For example, we put more new items that are necessary for our upcoming feature, such as car fixing, cooking, quests, random events, and so on. Not only that, we also make various skins for the zombies. In the future, you also will get new bosses with their own characteristic. We also work on "prettifying" the headquarter with more objects, decorations, ornaments, and more.

[img=http://i.imgur.com/GAxgDoc.gif]

Some new objects are also interactable to the characters, and this will help building up stories by triggering events or activating quests and giving you certain goals or points to reach.

FIXING THE CAR
Now fixing the car is not part of the crafting system in the workbench. Instead, it stands on its own. You need your characters ready to be in the car fix team, and when you choose them, they will get near around the car and start fixing it after you choose one of the fixing projects. You also need some spareparts (items) to be able to start repairing, based off of the project you choose. And the car is ready to use after you finish all the repairs.

ROOM AND BUILDING LAYOUTS
Buildings now have more and supposedly better layout of rooms, and rooms have more and better layout of interior objects and stuffs, especially for house building. We add them to give a feeling of more 'realistic' tones and vibes to it.

RESEARCH TREE AND WEAPON TIER BALANCING
We also improve the crafting system to have better management on research tree and weapon craftmanship. You need to have your character to study crafting in specific level of weaponry and then be able to make weapons for you to use, like handgun, rifle, or melee weapon. Of course, you need specific items or gun parts that you can find outside your base to be able to make it.

OTHER UPDATES
Our update doesn't stop there, of course!

  • Engine Update - Latest code optimization for our engine.
  • Difficulty Balancing - Latest improvement on making better balances in term of in-game battle difficulty that will give you more challenging experiences.
  • Bug Fixing - A lot more fixed minor bugs. We notice that we haven't checked all bugs found and informed from the feedbacks, expect us to work on it in the next update.

Next: we will start working on the story with its quests and random events to create certain storylines and goals in the hope that you will never ask yourself and wonder where you are going to go :D

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter