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Update #34 - Major Improvement - Nov 19, 2015

Greeting Survivors!

We continue working on Survivors with more features and fixes. And we are now getting closer and closer to the final release! After having an exciting PAX exhibition, we come with major changes and additions to the game.

TRAVEL
So, what is actually going on with it? You see, previously the game seemed to have no ending because you might not get the idea when you will reach your end. We also felt that current traveling system is running a bit complicated. Concerning this situation, we come up with some changes to the traveling system. Thus, now you are going to go through several checkpoints (that acts as cities), where you stop at each checkpoint (because of your problematic car), start exploring goods and materials, fix car, and then head to your destination.

[img=http://imageshack.com/a/img908/8494/9JbMGx.jpg]

MAP EXPLORATION REVISED
We also make a change to the map exploration flow within the game. After quite some time, we figured out that putting tower defense and exploration mode together is taking much time and considerably hassling. To resolve this, and with random encounter enabled, we simply separate them and make it so that defense mode only appears each time you randomly encounter hordes of zombie while exploring the map. And you can go directly to explore mode without having to enter defense mode. This way, you might notice and turn up with question, "how you can find other survivors or fight boss, then?" Given the situation, we make it that boss and survivors will just appear in explore mode, if you don't meet them on defense mode.

OBJECTS ON STREET IN EXPLORE MODE
Another addition is putting objects like concretes and, especially, cars and other searchable objects on the streets of the building you are exploring. We put this idea to our head since we know, with new map exploration flow, we are getting less on defense mode, where cars are normally seen (in which you can find important things like spark plugs, fuels, etc). Hence, we still have the chance to search on cars for those required items in explore mode. Placing the concrete as obstacle can also become good challenge for you to wander through it while shooting at or being chased by zombies.

[img=http://imageshack.com/a/img633/2011/OoJX8j.jpg]

GEARS ARE DROP-ABLE
It was impossible to get any gears or equipment from scavenging objects (and we also got some complaints from people playing our challenge mode on PAX that it was hard for them to get medkit because they desperately need to heal their characters). Now, you can have the chance to find them on scavenge, and it is quite helpful! You are also given some chances to be able to get weapons and equipment from dead bodies. lying on the ground.

REAL ENDLESS CHALLENGE MODE
Now challenge mode will come with real endless waves of zombies. Yes, it is totally endless.

OTHER UPDATES
Our update doesn't stop there!

  • Balancing - We have balanced the gameplay with necessary changes and adjustments.
  • New Zombie - Added one annoying zombie, go check it out!
  • Bug Fixing - Other more fixed minor bugs, such as false difficulty information on area with boss, gear durability information, etc.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter