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Update #38 - A Lot Of Things - Mar 2, 2016

It's been awhile, survivors!

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A new look!

Yeah, we're almost not giving you any updates for more than a month. But hey dude, don't worry, we don't stand still staring at the moon hoping to turn into werewolf and wreck a whole building..er, I have no idea what I'm actually saying. Anyway! We had been through a lot of things going on in our office, projects, extreme weather changes, broken PC screen, and so on and so on. But here we go! Many things in the game have changed and more to come!

BASE FURNISHINGS EXPANSION
Base now even looks more stuffed with more furniture. And guess what, now you can get in and help yourself in the kitchen. Yup, it's kitchen! Prepare your meal as your supply to get your health in shape at all times. Oh, don't forget to grab cooking ingredients from the garden (by growing plants or getting meats of course).

Instead of only doing a generic hydroponic planting in the garden, now you can choose which food materials you want to produce. From these natural products, you can use them as ingredients for cooking in kitchen. You will have several recipes you can choose to make dishes (or supplies) to fill up the energy.

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Scott tells you about the kitchen

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Gardening is even more appealing

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Sleeping and eating

Not only that, stamina system is back! The characters can feel tired if they spend lots of their time working on any projects. If they feel the need to rest, they will go to their bed taking a nap for some times before they get back and continue their work if it's not done yet. And it will be the same thing if their hunger is not satisfied! If you have enough supplies in your inventory, they will eat them and let them stay alive healthily. So watch them over.

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Another scene in the kitchen...and at bed. *Zzz..

HQ TUTORIAL
We finally put the gameplay tutorial in HQ to provide you some brief descriptions of what you can do and how you live in the base.

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He has more to say...

If it's your first time you open the window menu of particular project, Scott will give you more detailed and depth explanation. Hope it helps.

GOO TRAP
One of the most interesting feature we add in this update is the goo trap. Certain zombies can leave this green nasty juice on the ground and make you stay away from it. If you accidentally step on it, you can get hurt. If you love your characters, please don't let them pass through it. You should find another safe route and move on. We expect it to give you quite a challenge in the game. Want to know how it is like?

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Beware of goo!

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Hey, what's that? Looks enchanting. Let's have a taste...OUCH!

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Dude, I said don't go that way! Aw, whatever...*dying..*

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He's strong and brave, obviously

So, what do you think?

BIGGER EXPLORATION MAP
When it comes to the exploration mode, we feel that the road is too narrow. We simply add more spaces on the map and widen the road so that objects located around the road are not accidentally hidden anymore.

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It surely looks bigger, right?

CODE CLEAN-UP
We also make quite a lot of changes in the codes. We add more features and game balances, we fix bugs and glitches, and we revise some messy codes for more robust system functionality. We do a lot on this part, so hope it will be able to guarantee the best performance of the game.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter