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Go go go! Oh no oh no oh no oh no oh no on oh on oh...
So folks! Here we are again. We're happy to say that this game is still undergoing challenging development progress, and it's going to finish! Contents and bug-free are still the main concern but we managed to put everything together, and we slowly -but surely- get there, we promise :)
CHANGED GAME FLOW
A little bit of explanation here. As you know at the start of the game, your team will go through 2 distinct areas (the "defense" area and the "explore" area) before you move on to your base, preparing things to do next. Now we change a few things. Instead, after you end the first area, you will be directed into the base, and you need to explore the area of your base before you can open up more accessible surrounding areas. This isto help you give the idea why you have to do exploration on every area.
From here, now while exploring you will find a new button, "scout". We will explain this later on next update.
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Self explanatory (?)
NEW EXPLORATION CONTENT: PARK AND GRAVEYARD
Yes, park and graveyard scenes are now available on your screen! As you enter the park or cemetery on the city map, you will have yourself in a (hopefully) beautiful view of greeny, natural park. Well, yeah, it's a bit grubby, zeds are already taking over the place, so...
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Park
We hope that we can push ourselves to add more of the scenery contents that match every area you get in to and you will find more varieties of views.
TEAM SELECTION ON SURVIVAL MODE
You can have your team of choice while playing the survival mode.
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Stick together, team
REVAMPED CAMP SYSTEM
If you will notice something different when you move around the city map, it's the stamina attribute. It replaces the movement attribute (one move for switching over building). Thus, you will rely on this amount of stamina that your team has in order to move to building after building. Then this is how the new camp system comes. Camping will help you restore your stamina so that you can move and explore area further more, away from your HQ. And instead of taking one movement to camp, you will require a fuel to set up your camp, and you will have to use certain amount of supply (you will have different options) to restore the stamina. Try it!
RADIO
We also want you to be able to have something you can do while none of your characters are in the base and still waiting for them to come back. One of the feature we add is the radio. Radio is an essential communication device in apocalyptic world, so we think that we should make use of this to give deeper experience. To run or use the radio, you need no survivor to do it (Scott will instead do it for you ;) ). The radio will help you find or make contact with other survivors, or just to seek information and news. Isn't that interesting?
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So listen to the radio, and all the songs we used to kno... o well...
Oh, and you need, this:
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AND ELSE...!
- More Dialogs and Events
- Lots of Bug Fixes and Code Improvements
- Player's Profile is Now Active
- Several New Icons
And the last but not least.
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This lying (...or "lying") corpse can be a little surprise, hmmm...
Thank you for being patient with us and the game's development.
We hope that you still enjoy this game like the first time you are in love with this game XD
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!
Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter