Here is the change log for changes made on Sun through Thursday. The campaign now has a special fleet, missiles revert to default builds when first made and you can save/copy and paste large chunks (or prefabs) or your vehicles around. A lot of these changes are to make the game more accessible to new players (and to allow more complete customisation of keys). Lots of new sounds, two new components added and there's also a few bug fixes in there (all reported bugs are I believe now fixed)! Read the full log below:
Full change log
Default heat seeking missiles are built for you when you 3, 4 or 5 missile blocks on a launch pad. Add a laser block to the missile battery and the missiles will default to laser designated missiles.
Button added to missile edit menu to flow a design to all same length missiles on the controller
A copy / paste function has been added allowing the saving and loading of 'prefabs'. Check the prefabs section of the inventory for some default prefabs. This is particularly of use to new players.
Resource zones and your fleets displayed on the tactical map when you are returning to a location or engaging enemy territory
The WASD binding for the character (which is customisable) has been extended to build mode. So you can now customise build mode
Left and right click for using player items can be re-bound elsewhere- so can the vehicle fire buttons
you can now change the 'desired minimum FPS' to allow it to run at normal 1:1 speed but with low FPS, or visa versa
[1.491] Rams should now give experience, and drills should give experience 100% of the time (bug fix)
[1.491] Special fleet DWG Shrike Bomber squad added to campaign
[1.491] Missile component 'camera' added for selecting a range of targets for heat seekers
[1.491] An AI Failsafe block has been added to attach to a local weapon controller to stop it shooting parts of your ship
[1.491] Fixed a bug with the damage system that may have caused a few campaigns and blueprints to be come unsaveable (bug fix)
[1.491] Added more sounds to the game (ship noises, turret noises and shield projector hum)
[1.492] Blocks fall off in 'freeze vehicle mode' (bug fix)
[1.492] Suppression barrel no longer removes all recoil (bug fix)
[1.492] Sub objects, when placed, now charge resource (bug fix)
[1.492] Info for low experience level players displayed on main menu
[1.492] Bug fixed with engine exhaust where it was mistaken for fuel tank. (bug fix)
What's next
The weekend's focus will be on more (and better) tutorials, adding more content to the campaign and adding customisable fuel injected jet engines. A health bar might make it's way in as well!