Developer postOriginal post (opens in a new tab)

v1.50 change log

v1.50 focuses on adding guides for new players (and experienced players)- you can now follow step by step on-rails guides for building all of the main component types. They are accessible from the main menu and during play in the vehicle designer. There are a bunch of other minor tweaks and bug fixes as well.

Full change log

Player experience and level always saved now

Building guide for engines, cannons, missiles, electric engines, AI, sails, planes, boats, lasers, resource gathering/processing all added

you can spray paint through shields now

Tractor beamed vehicles don't get damaged by collisions

Fixed bug with sonar and one turn component

Splash noises added

Game prompts you to save before quitting in campaign

Input manager had a duplicate entry for rolling left and right, now fixed

F9 is now for HUD toggle and F12 is for screenshots

Made it a bit more obvious how to equip a skill in character sheet

[1.501] laser transceivers only connect to one other transceiver. Same as before but they'll choose the closest

[1.501] Camera splash noises removed in build mode

[1.501] Rain volume reduced

[1.501] A prompt added telling you how to edit a turret- more functionality to be added later"

What's next

I want to add a few more components of the course of the next few days- the fuel injected jet engines, a anchor and a barrage balloon. The barrage balloon is a balloon with a thick wire attaching it to the vehicle. The idea is that if a plane (such as a bomber) hits the wire then it will be cut in half... the faster the plane is going the more damage it takes. These will I hope help to even the odds with planes vs. ships!