Hi there :)
The main idea here was to get a working multiplayer co-op designer mode. That goal was achieved but there is still a lot of work to do on the multiplayer aspects of the game.
I've also added new engine art and implemented a new way of rendering alloy and metal blocks using a seamless tileable texture that covers a 4x4 area of blocks.
The multiplayer creative mode is not yet finished but is playable and open to everyone to test. A large number of blocks only work currently on the server side, and "join in progress" not yet added.
Summary
Multiplayer creative mode, corner blocks and alloy and metal textures look much nicer.
Bug fixes
[Bug fix] Laser transceiver connectivity bug fixed
[Bug fix] Laser firing through terrain bug fixed
[bug fix] Shells from autocannon inherit platform velocity
[bug fix] patrols to -1,-1 are now re-tasked
[bug fix] Resource no longer given for removing dead blocks
[bug fix]Crash fixed when deleting turret/spinner whilst building on it in simple build mode
[bug fix] enemies spawned in from vehicle load GUI as enemy AI will still be treated as salvage
[bug fix] connecting transceivers into turrets bug fixed
[bug fix] single player respawn bug fix from last version
[bug fix] wood pieces that the resource gatherer digs up are now low poly- performance improvements.
[bug fix] Campaign diplomatic relations reset after new game start
[bug fix] Campaign time reset after starting a new game. No more shrike bombers as first attack on a second play through
[bug fix] radar does not give the appearance of working when it is disconnected
Features
Multiplayer hosting and joining settings are saved
Auto login to last used player profile
Multiplayer co-op vehicle designer mode added
Drive maintained positive plus negative inputs together stop the drive
Build mode double tap speeds up cursor in all directions (not just W)
Simple build mode can now paint as well
Story mission select GUI prompts player to buy some resource
The 'attack salvage' option is now saved to the AI mainframe
Naval AI idle approach distance (default 50 metres) is now configurable
Suicide pill item added
Engine art completely overhauled
Art style changed for alloy and metal blocks- seamless alloy and metal pieces
new corner blocks added for alloy, metal and wood
prefab placing now shows the blocks you are going to place
prefab selection marker now more clearly shows the extent of the prefab to be selected
you can fill with larger blocks
What's next
A long over due addition of content to the single player campaign, the first boss fight of the story missions and fixing any bugs that will come up in the multiplayer creative mode, whilst adding all the rest of the features the multiplayer needs.