Hello!
Here's the patch notes for the patches over the last few weeks!
Important note
The save file format has completely changed. When you load FtD for the first time in version 1.56 all your blueprints will be converted. If at some later stage you add an old format blueprint in (as you used to do it) it will automatically update them. Your workshop submissions are fine. Any new workshop submissions will be uploaded in the new format. Any problems with this please report them ASAP! Backing up your FtD files in "my documents/From The Depths" is recommended.
Summary
Lasers have had a nerf due to a bug fix, and attenuate heavily when passing through water now. AI Laser warner and smoke dispenser components added for releasing smoke to defend against lasers. Missiles have harpoon and winch components for... harpooning and winching things! Many campaign related improvements and usability/user interface improvements.
Details
[1.5507] Graphical issues at high altitude mostly sorted
[1.5507] Preview of blocks added to inventory
[1.5507] Fixed a bug that could cause the game to crash when exposing air pump to a large un pumped area
[1.5507] Building guides available from inventory
[1.5507][Bug fix] Campaign game breaking bug fixed
[1.5508]HUD tidied up
[1.5508]You can set blocks to number key slots in the inventory and select them again (like a block toolbar)
[1.5508]Resource levels displayed in more places and in more useful ways
[1.5508]Button to return from variant browse to main inventory tab browse
[1.5508][Bug fix] Spontaneous destruction of friendly vehicles in campaign fixed
[1.5509]Laser no longer work well underwater, destabiliser bug fixed (some lasers 'nerfed' due to this exploit being patched)
[1.5509]Glitches from 1.5508 patched, campaign load will only load a max of 6 vehicles in play to avoid memory issues causing crash in load routine (no limit on number of in play vehicles, just a limit on the number you can load at once in the load routine)
[1.5509]More HUD improvements
[1.5509]Toolbar for blocks is visible in the inventory
[Bug fix] Fleets reorganize so forces don't spawn on top of one another
[Bug fix] Fragmentation from missiles during heavy combat will not overwrite cannon shells
[Feature] Laser warner and Smoke dispenser AI components for defeating laser based weapons
[Bug fix] Laser multi block penetration damage fixed so should now be bug free
[Feature] Missile harpoon components and winch components added for those who like to do things a bit differently!
[Bug fix] All built in vehicles have speed calculated for them and altitude calculated for them. No more enemy planes in the water in campaign
[Improvement] All sliders now respond to mouse wheels and have a number input box
[Improvement] ACB can now be controlled by custom controller
[Improvement] Drag no longer limited to five. Some components now produce no drag cross section (wings etc). Air drag reduced
[Improvement] no more 'fall from map' and camera modes generally are reset after a special use
[Improvement] Distant forces now join battles from far beyond the blockade distance
[Improvement] Blueprint spawner has an option to release after blueprint is built to a certain fraction
[Improvement] Barrel move speed depends on barrel mass and motor driven barrels
[Bug fix] Map pathfinding bugs fixed
[Bug fix] Local weapon controller max fire rate now affects lasers
[Improvement] SubObjects can be deleted and the save name is pre-populated for you when overwriting them
[Improvement] New save file system used, with folders. Browser has cut and paste, new folder, and delete options
[Improvement] Three new faction blueprints added (carnage, predatorX, razormaul)
[Bug fix] Subvehicle spawner spawns things in at the correct angles
Special notice
You have only one day to vote for From the Depths on indie DB top 100! Please make the effort! We are under "Combat Sim"
Top 100- vote for FtD (it closes on the 20th of December!)
Future plans
See this thread for more info on what might be coming next (in the one year of alpha anniversary patch!)
Thread about the next patch