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End of Summer Patch Notes (Part 1/2)

End of Summer Patch Notes Part 1

Note: We are aware of the 1/1 durability bug on low-level Scythe weapons. A minor patch will be applied this week to fix it.

Patch Notes Summary:

1. Weapon Specialization System
2. Card Game
3. Sky Tower - Floor 26-30
4. Bank expansions
5. New instance: HeII Purgatory of the Lava Lord
6. New Solo instance: Subterranean Ruins
7. New Medals
8. Changes related to Sky Tower, fishing and various other professions.

Weapon Specialization:

This new feature is available from Level 60. To access it, press K (or Skills menu) and select the last tab.

Once you hit Level 60, you unlock two paths that bring you three skills, active or passive (bonus stats or modified versions of existing skills) as shown below:
1. New Skill(s).
2. Improvement of one or more skills.
3. Passive bonus stats.

The two paths are unique for each main class and it can be leveled up by gaining experience while defeating mobs (both in and out of dungeons) and Bosses in dungeons. (Quest EXP won’t count). The maximum level of weapon specialization is 50 for each path.

Weapon specialization level 30 brings further bonuses to your skills/stats. To change paths, simply click the button underneath the interface. You can swap every 10 minutes (while not in combat or doing a profession).

You can allocate points (you get 2 per level, so 100 total) in various stats:
Note: Stat increases scale with character level.
• Increased Damage
• Increased Crit Rate
• Increased Speed
• Increased Hit Points
• Increased Defence
• Increased Evasion
• Decreased Damage from all elemental targets
• Increased Movement Speed
• Increased Crit Damage
• Increased Accuracy
• Increased Healing
• Increased Drop rates
• Increased Wind Skill Damage
• Increased Flame Skill Damage
• Increased Lightning Skill Damage
• Increased Ice Skill Damage
• Increased Holy Skill Damage
• Increased Dark Skill Damage

New profession: Card game

• Introduction
You’ve got fishing, archeology, cooking, and harvesting, but today another activity makes its way to Aura Kingdom: The card game!
You must reach level 60 and accept the introductory quest. (It pops up as a red blinking scroll.)
To complete the quest, you must visit Simone, located near the southwest fountain in Navea.
Participating in card duels will earn you a card rank, experience points, and experience in the profession itself.
You will unlock more rare cards as your card dueling level increases.
This will also unlock more shop stock from the NPC.
Specifically, card duels take place in real time and all the cards have at least one active skill, though rarer cards may possess several skills (some of which may be passive). The effects of them vary: Increased damage, Regeneration, Multi-Target Stuns, etc.

• Beginning the card game:
Once you have completed the introductory quest, you can access a new icon in the lower right of your interface.
This will open the interface with five different card sets for you to create.
The card sets will contains cards from the game. Cards can be:
• Monsters and bosses of the game,
• Various NPCs,
• Fish-Kings,
• Eidolons, and others.
There are currently about 600 cards available, we’re unable to list them here.

• Creating your deck:
You can create your card deck(s) by going to the interface.
Careful, there are rules for the deck:
- You can have only one copy of each card in each deck - so no duplicates.
- 5 stars: One card is allowed per deck.
- 4 stars: Two cards are allowed per deck.
- Your cards’ combat power is limited by your level.

Pro tip: Well-planned elemental attributes will also give your deck an edge against certain opponents.
DMG is inflicted x1.25 according to elemental advantage. DMG is decreased by -25% against the opposite element.

• Normal Competition
There are several types of fighting available, the simplest is dueling NPCs. This is a normal competition.
Click the NPC, then click the card icon on his profile to start the game.
As NPCs get harder, you’ll need more combat power to defeat them.
Note: Cost is 1 Duel point per Duel.

Difficulty Beginner: 0
Difficulty Intermediate: 20,000
Difficulty Hard: 150,000
Difficulty HeII: 300,000

Rewards:
• Ranking according to the opponent and level of difficulty,
• Card dueling experience,
• General experience,
• New Cards

• Simple Duel: Players versus Players
You can directly challenge another player to a card duel by targeting someone, right clicking on their username, and then selecting the option from the dropdown list.
This is a free fight and doesn’t consume Duel Points: Neither player receives rewards.

• Random Duel: Player versus Players
On the new card interface, there will be an option to choose for a random duel. There you will be put in a queue until you’re matched with another player with similar deck power. This will consume 1 Duel point per random duel. (Like regular PvP, minus the blood and guts.)

• Duel Points
You can have a maximum of 30 points, you recover 1 point every 15 minutes.
Duel points are shared across the entire account, not per character.

Improving your deck
Existing cards can be ‘Strengthened’ with the option in the Card interface, with their cap level being 99.

New cards can be obtained:
- By purchasing cards from the Navea NPC with gold,
- By purchasing cards with PvP points,
- By purchasing cards with Duel card currency,
- By winning against an opponent in a competition,
- By opening Fish Kings,
- By talking to your Eidolons.

Card Duel Level Bonuses
Like all Aura Kingdom professions, the level of your card dueling adds bonus stats, and little goodies, here's the list:

4th skill bar

With this new mechanic, another hot bar has been added.
The default shortcut is Shift key + numbers 1 to 8.
You can change this from game settings: ESC → Settings → Shortcuts.
Gamers, rejoice! You can now conveniently spam more skills than ever before.

New bank tabs - More space

New tabs in the bank interface have been added for all characters.
You’ll find: :
• A tab for profession materials (cooking, fishing, etc.).
• A tab to store your various mounts and pets.
You want to put away that Quick Ostrich / Beebis, do you? I know you do. Don't you?
Well, you can't. Items that cannot be stored in those spaces will be dark in your inventory.

To be continued in Part 2!