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Death is Canceled for Space Halloween

For the duration of Space Halloween - 27th of Space October to the 1st of Space November - life and death in the Drift will be a little different:

Removed: Death

Due to science, you cannot die during Space Halloween. Bleeding out, suffocating, or being incinerated in an exploding pod will permanently turn you into a living skeleton. Once Halloween is over, you’ll remain a skeleton but any lethal damage will finish you off. On the plus side, skeletons are undetectable by guard’s heat sensors, and can spacewalk indefinitely since they no longer need to breathe.

Actual Ghost Missions

When taking a mission with the Ghost Clause, you are now an actual ghost. As with real-life ghosts, you can still be seen but all attacks pass through you. You’ll return to normal once the mission is over.

Actual Skeleton Crew

Ships running a Skeleton Crew are now literally running a crew of skeletons. The skeletons are functionally the same as normal guards except that they can no longer feel hope.

Does That Mean I Could Potentially Become A Skeleton Ghost?

That’s a ridiculous question. Of course you can become a skeleton ghost.

Other Patch Notes

Unrelated to Space Halloween, we've also nerfed the Foundry Brick a bit.

  • Speed needed to break a module much higher: it's meant to be hard to target a specific module
  • Changes to how impact speed is calculated for hopefully more intuitive results
  • First module impact severely damages ship, repair mini-game will be max difficulty for future damage
  • Price increased from 40 to 60

If You Missed This

Look, honestly, we're just checking your system clock to find out the date. If you can mess with that, you may have the power to have your own little Halloween. ːconwayheadscratchː