Greetings from The First Berserker: Khazan dev team!
First, we would like to send sincere thanks to everyone who showed much interest in The First Berserker: Khazan DEMO released on January 16. It’s a pleasure to connect with our users for the first time through this Dev Note, and we promise to communicate with you more often going forward.
Our dev team will continue communicating with our users through Dev Notes by sharing our thoughts and directions on upcoming patches.
As a first step, we’d like to share details on our first patch after the DEMO release.
We released our first patch on January 21, at 2:30AM UTC based on your valuable feedback, which includes:
1. Improvements on DirectX 12 optimization
2. Crash issue fixes
3. Other bug fixes
Let us dive into details of each patch.
[Improvements on DirectX 12 Optimization]
The goal for The First Berserker: Khazan is to provide the best gameplay environment across a wide range of PC environments.
Initially, we received positive feedback about optimization on general PC setups, but reports of stuttering issues on high spec PCs soon followed. Further investigation revealed a structural issue where high resolutions (4K and above) used with activated DLSS were causing the issue.
To be honest, this was a complete surprise to us. Our optimization team had to use low spec PCs to test our game, so we were confident that “if the game runs on this, it will run on anything!!”. This humbled us, and we are deeply grateful to our users for pointing this out.
While it did come to our attention that some of our Optimization team would need a PC upgrade, we’ve decided to stick to our initial thought: “if the game runs on low spec PC, it will run on anything!”. For now, we’ll keep using our current setups with only a few exceptions.
This issue has been fixed through the January 21 patch, so you can now expect smoother gameplay even on high spec PCs. We’ll continuously try our best to provide a stable environment for a wide range of PC specs.
[Crash Issue Fixes]
We apologize to everyone who experienced sudden crashes during gameplay.
The January 21 patch addressed crash issues occurring in various situations.
Truthfully, game crashes are one of the most challenging parts of game development.
We thought we covered all sections of the game during development, but issues always seem to come up in unexpected stages when users start playing the game. This time was no different – we were caught off guard by crashes occurring in stages that we thought were totally safe.
However, this taught us an important lesson: “We need to look into the very tiniest bits of details to provide a flawless gameplay environment”.
We promise to place the highest priority on solving crash issues, and we will continue to closely review and respond quickly.
[Other Bug Fixes]
In-game errors have also been addressed through the January 21 patch, including the issue where Spirit skills reset when customizing skills while using keyboard or mouse.
Spirit skills being reset was one of the issues had us frustrated and made us think, “why is this happening?”
The skill worked without any issues during internal testing, but seeing it suddenly cause issues in the DEMO reminded us once again that unexpected issues could be hiding anywhere in the game.
Thankfully, we were able to track the cause of this issue due to user reports which allowed us to quickly apply a fix. We were reminded once again that your feedback is our most trusted ally that lights the areas we may have overlooked.
Before anything, we’ll continue to thoroughly check for errors before the official release to make sure they don’t reappear. We’re ready to address issues, so please don’t hesitate to let us know if you encounter new issues!
Wrapping up our first Dev Note
We couldn’t include everything in our first Dev Note as we hoped, but we plan to continue sharing our situation and honest thoughts through future updates and Dev Notes.
Since the DEMO release on January 16, our dev team is taking note of all positive, negative feedback and valuable reviews left by users.
Your compliments drive us to go forward, and constructive criticisms will guide us to our next steps.
Even though the timeline is short until the official release, we’ll strive to reflect your valuable opinions into our game. The DEMO is just a beginning for all of us, and there is much more to come until the official launch.
All game feedback is welcome through our CS page and official Discord channel. The First Berserker: Khazan will continue to bring you various updates and content, and we kindly ask for your expectations.
Your support and encouragement mean a lot to our Dev team.
Sincere thank you from The First Berserker: Khazan dev team
