After your feedback we have overhauled the turn order system and added free initiative selection, daily missions and a number of visual and functional improvements, such as border scrolling! This update also contains a large number of bugfixes, and we would love to hear your feedback!
New Features:
- Free Initiative Selection: Choose which character you want to play with by clicking on the character in your turn, giving you a lot more tactical options. Beware: The End Turn button now ends your whole team's turn, discarding all remaining actions!
- Improved Visualization: Characters now have a lean-animation around corners. This shows you better why and where they can see other characters.
- Camera Border Scrolling: Moving the mouse cursor towards the edges of the screen now causes the camera to scroll.
- Daily missions: Each day another mission (out of a pool of three) is playable. Mission changes at midnight server time (CEST).
- Visual Improvement: Characters now let go of their weapons when being killed. (Just visual, no loot)
- New Sound Options: Effects and VoiceFX can be separately manipulated, as can Music and Ambience.
Fixes:
- Fixed the damage calculation for shotguns so that they now deal damage dependent on Chance to Hit.
- Fixed that the sound effect of Bri's "Data Spike" didn't get muted with the rest of the sound effects.
- Tooltip of Payday's Double Tap has been changed to reflect that a critical hit can deal 5-6 damage.
- Fixed an issue that displayed Bri's "Reflex Boost"'s Chance To Hit incorrectly.
- Fixed an issue that the weapon UI was visible in the debriefing.
- Adapted Takshak's posture when taking full-cover with his rifle.
- Fixed the tooltip of "Shield" to reflect the changes to +5 resistance.
- Fixed a typo in the briefing before "Heart & Soul".
- Fixed that the turn order notification was shown upon every single action of the characters.
- Fixed an issue that missions where only unlocked after relog.
- Clients no longer need to be restarted for the chat to work if the chat service is lost temporarily.
- In regular and special attack animations shouldering a rifle is now illustrated more accurately.
- Bri's portrait icons are now displayed correctly.
- Cameras can now be targeted on the whole of their chassis correctly.
- It's not possible any more to miss with 100% Chance To Hit.
- Fixed an issue with asymmetrical Line-Of-Sight-detection meaning that enemies saw you, but you couldn't see them and vice versa.
- PvP matches have their correct briefing now.
- Fixed that characters were able to stand in a half-open locker in mission "Organ Farm"
- Fixed that one tile was not walkable in "Organ Farm"
- Fixed an issue in one of the daily missions where the mission end message was not displayed when the characters were killed by gas in the starting area.
Also: Check out the video of our latest LIVE Q&A Session with our Devs on Youtube and don’t forget to subscribe to our channel!
See you in the Shadows, Chummers!
-Your Shadowrun Online Team!