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New Update with first endgame mission

In 30 minutes we will restart the servers and provide you with the latest update.

This update brings you the first challenge mission, which you can repeat as often as you like for 5 Karma and contains exclusive rewards from new weapons to gear and pets. The mission has three stages and will be challenging for even the toughest of runners! To help you co-ordinate every map also now features a compass for orientation! Also: New Doc Wagon cards for improved healing!
Improvements and Balancing

  • An all new challenge mission has been added to the game! This is a repeatable, very difficult run available once you finish the campaign. Bring your friends and enjoy loot found nowhere else!
  • A Compass has been added to the mission UI to aid you in planning your tactics.
  • Critical Hit Damage from skill trees, the boxer background and cyberware has been reduced to lessen the impact of critical damage.
  • Weapon Base Crit Damage has been reduced to 130% (except for the shotgun, which has 150%).
  • Every time the pistol basic attack scores a critical hit, a status effect will be applied that reduces the crit chance for that turn by 20%.
  • Two new DocWagon Cards have been added, healing more hitpoints (you will need them for the challenge runs)
  • Cooldowns now affect both weapons if a player dual-wields to prevent players from only having to pay for one skill tree while using identical skill trees in mission.
  • Clicking on skills in the skill selection shows now how this will affect your stats even before you click on “Learn”
  • Haste I won’t override Haste II anymore. Instead they will now stack. The Renraku Drone’s Rocket Launcher now has improved chance to hit, range and damage, but affects a smaller area.
  • The Wolf spirit’s howl deals less damage and has less range now.
  • All SPAS shotguns deal more damage now, making it deal the highest damage in the game.

Fixes

  • Moved the “end turn” shortcut to the “end” key instead of the backspace key in order to prevent typing in the chat causing players to skip a turn.
  • Fixed an issue that prevented connection fallbacks to work properly.
  • Characters who are in cover and get shielded move correctly into cover again afterwards.
  • Characters who are in cover behind doors or destructible objects will move correctly out of cover if that object is opened or destroyed.
  • Fixed an issue with databomb and white noise allowing these skills to target fields outside the targeting area.
  • Added several missing tooltips to the options menu.
  • Fixed an issue that caused the selection arrows to vanish in team selection
  • Fixed an issue that could cause the movement marker in the hub to become less visible or disappear completely.
  • The intruder drone now has distinct icons for the “attack” and “blast” skill.
  • The mission briefing for the ambulance mission is not cut off anymore in certain resolutions.
  • Fixed an issue that caused an already dead character to speak again during the final mission.
  • Fixed an issue that could cause the character outline to get stuck in the hub.
  • Fixed an issue that caused the German text to be cut off on the skill selection screen.
  • Fixed an issue that could cause a group member to be suddenly seemingly teleported to his spawn position in the hub.
  • Fixed an issue with the hacking counter in “Jailbreak”.
  • Fixed an issue that could cause parts of the inspection screen to be stuck if you just added someone to the friends list.
  • Fixed an issue causing Chance to Hit to get calculated incorrectly if the Chance to Hit due to skills and weapon was higher than 100%
  • Cleared up some skill descriptions and tooltips
  • Fixed some translation issues.
  • Fixed some typos.
  • Several other small fixes and changes.