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The Shadowrun Online February Update is OUT NOW!

The 8th Early Access Update of Shadowrun Online is OUT NOW! This update marks the next huge step forward for the game including much wanted features that have been in the making for quite some time.

As you will be able to play a slice of our second act, every character gets Karma points, Nuyen and weapons to start out with. Be sure to learn a few skills and equip the appropriate weapons BEFORE going into a mission!

New Features:

  • Create your Runner! The Character Creation Screen is now available in game, including metahuman traits, lots of different backgrounds and many new portraits! In later versions this will only be available when you create a character, for this version however you can come back and play around with the settings!
  • All new hub! An extended real-time hub has been added to the game, featuring not only quest givers, but also shopkeepers and NPCs to talk to! Later your team will be able to play in the same hub as a group!
  • Improved grouping: You will now be able to form groups with people who aren’t on your friend list – just click on them in the chat and invite them to join you. Groups will also not disbanded anymore once you finished a run, so you can keep playing together i to the next mission!
  • Ready for Combat! The gear selection has been added, allowing you to select weapons, armor and consumables for your run.
  • Wanting to buy? Shopkeepers will now sell items to better prepare you for the upcoming challenges!
  • Dressed Up: The new clothing screen allows you to change your outfits and see which new pieces are available in your considerable wardrobe.
  • Improved UI: The in-mission UI has been updated again and now shows more information about your characters and enemies. Hover over any character or enemy to find out more details.
  • Rewards: Johnsons will now reward your efforts with Nuyen (and sometimes also items).
  • Protection, please! Armor is now in the game, protecting you from all sorts of damage.
  • Use this! Grenades, Medkits and more consumable goodness!
  • More Skills: All skill trees have been extended to rank 10 and skill values have been rebalanced.
  • Drones Incoming! The Rigger skill tree is now in the game.
  • Specialist: Henchmen are now archetypes with a primary skill group.
  • Check Me Out: In the team selection screen hovering over a henchman will show you vital information about the character.
  • New enemies: Fight the raging hordes of the Headcases faction!
  • More and prettier! More Missions, more effects, more weapons, new customization items, more animations!

Bug fixes & Improvements

  • We exchanged the font used in the game with a better readable one.
  • The workflow for adding friends has been improved.
  • The portraits of the selected henchmen will be displayed in the team selection now..
  • Pressing F11 will turn off all UI elements during a run – perfect for those who want to take a screenshot without showing the interface.
  • Characters can now be rotated in the gear, customization and clothing screen.
  • Pistols, Foci and Cyberdecks are not stored on a character’s back in Character Customization and similar screens anymore.
  • The floating text won’t report critical hits against an enemy immune to that type of damage as critical anymore.
  • Characters won’t be affected by status effects caused by attacks of a type they are immune to.
  • Summoned Spirits can’t trigger interactive objects anymore.
  • Several clipping issues with outfits and characters have been fixed.
  • Fixed an issue in “Game Day” which caused movement outlines to disappear.
  • Having two weapons of a kind equipped doesn’t cause the skill button highlights to get stuck anymore
  • Luna’s bear spirit now has a different color, making it easier to spot amidst player bears.
  • Characters now have proper shadows in the hub.
  • Character outlines have been improved
  • AoE-skills will hit all enemies at once instead of sequentially.
  • Non-Combat Interaction skills that are learned twice from different skill trees aren’t shown twice anymore.
  • Fixed an issue that caused no dialogue to be displayed when talking to characters in “At the feet of the monster”.
  • Fixed some formatting issues in the chat window.
  • Fixed an issue that caused the player’s portait and name to be replaced by their chat partner in some dialogues.
  • “This is not the Giftshop” will not incorrectly spawn Payday as a henchman in coop anymore.
  • In “The Morgue” a coop match will not be lost anymore unless all player characters are dead.
  • The order in which the player’s portraits appear in the missions now corresponds to the order in the team selection.
  • Enemy grenades won’t hit all the time anymore.
  • Burst Shot correctly makes more than one shooting sound
  • Bullrush’s Chance to Hit is now calculated correctly.
  • The bear spirit’s lifetime tick would sometimes affect other characters. This had been fixed.
  • A loophole has been fixed that allowed “Sweet, Sweet Ride” to be won even when all characters died.
  • Lots of other small fixes, changes and rebalancing. Please give us your feedback (and report bugs) in the Feedback for the Beta-Subforum.