Hoi Chummers,
While everyone has been hunting Easter eggs, we have been busy with the next update. The details on the next big one will be sent out as soon as we've nailed them all down, but expect security systems, a hacker archetype character and a few more missions as well as mission goals other than “kill everything that moves”. This will also change the current missions (including random enemy spawns, making mission 4 a tactical challenge and less of a learn-by-heart puzzle), so replay should be more fun.
To tide you over until then, there'll be an update out in early May including:
- A Mac OSX version (yeah we know, Linux needs to be done as well…but we need to start somewhere).
- Cover system reworked – half cover now offers less protection and full cover significantly more. This was suggested by many of you and changes the gameplay tactics quite a bit to make your positioning and movement more meaningful.
- An update to the PvP map
- Updated detection, so it'll be more obvious what your characters see (and what they don't see).
- Ragdolls – so everyone dies in visually pleasing and interesting ways.
- Path smoothing – making running a less griddy affair. (Sorry for the pun…Ok, who spiked my chocolate bunny?).
- Some shader improvements and mesh and texture improvements for all the characters.
- More tooltips.
- Many, many bug fixes.
This has already the first reactions to your comments in (such as cover, path smoothing and ragdolls), though not as many as we would have liked.
We did a lot of hotfixing on servers and mission 4 which cost us some time. We are currently working on several of your other suggestions to see how they affect the gameplay and will also talk about this in more detail in future updates.
And we are planning to do another video session dedicated to your comments and suggestions in Early May – we’ll announce it as soon as we’ve found a good timeslot.
We'll keep you updated!