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Ground Pounders Early Access Update 2!

End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl.

Here is an overview of the fixes and changes made to the build;

Fixes:

  • Units supporting an attack can now take damage.
  • Units take damage if outside of attack range.
  • Units can move multiple times until all move points are consumed.
  • Can now select a new unit when a unit already selected.
  • No longer able to give air units more readiness then they can allow.

Changes and Additions:

  • Added more info to back of unit card (can flip cards over).
  • Added phase stage icons that show the color of the current phase (to help with card understanding).
  • Can now create a transport daisy chain (can link transports to carry supply to a logistics unit).
  • Reactionary attack is random and free dice as well as it stops movement.
  • Display card effects on player.
  • Display a "ruler" for determining if a unit is in supply or not and how far out (supply line link is based in "hexes").
  • Supply zones have ranges, anything within the range gets supplied for free.
  • Supporting an attack causes reduced strength for non artillery and air units.
  • Better user feedback for highlighting/clicking hexes/units tutorial.
  • Current turn displayed.
  • Added button to toggle objectives list on/off.
  • Added ability to inspect units in wait phase.
  • Added combat layer cycling using '[' and ']' keys.

Beta 0.1.2556