End of week two and the feedback continues to be awesome - thank you all. We've made some big changes this update, based on that feedback, and we're anxious to see people give them a whirl.
Here is an overview of the fixes and changes made to the build;
Fixes:
- Units supporting an attack can now take damage.
- Units take damage if outside of attack range.
- Units can move multiple times until all move points are consumed.
- Can now select a new unit when a unit already selected.
- No longer able to give air units more readiness then they can allow.
Changes and Additions:
- Added more info to back of unit card (can flip cards over).
- Added phase stage icons that show the color of the current phase (to help with card understanding).
- Can now create a transport daisy chain (can link transports to carry supply to a logistics unit).
- Reactionary attack is random and free dice as well as it stops movement.
- Display card effects on player.
- Display a "ruler" for determining if a unit is in supply or not and how far out (supply line link is based in "hexes").
- Supply zones have ranges, anything within the range gets supplied for free.
- Supporting an attack causes reduced strength for non artillery and air units.
- Better user feedback for highlighting/clicking hexes/units tutorial.
- Current turn displayed.
- Added button to toggle objectives list on/off.
- Added ability to inspect units in wait phase.
- Added combat layer cycling using '[' and ']' keys.
Beta 0.1.2556