After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!
Critical:
- Number of dice available to assign is given by individual command units (see back of card for values)
- Dice that are assigned can be used to give support
- Any dice slots that remain are filled with random dice rolls that will be determined during combat
- A unit may attack as long as they have an unused dice slot (random or assigned) available
- Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
- Allow players to discard cards at any time during their turn
- Fixed card tutorial CTD
- Fixed combat CTD
- Fixed MP not working
- Fixed opponent defensive support getting lost if player loads a save game
Changes and Additions:
- Added The Ridge skirmish
- Added Flight School tutorial
- Added new anti aircraft results table for reactionary AA fire
- Fixed being able to add more than 1 reinforcement to a unit
- Update AI
- Fixed air units unable to change or cancel re-base targets
- Fixed various tutorial typos
- Fixed blinking "next" button
- Fixed owned structures not visible at start of game
Beta 0.1.3099