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Ground Pounders Early Access Update 8: Dice and Phases Streamlined!

After last week, when we didn't update in order to focus on a big patch this week, here we are! Big changes to the dice system and stream-lining of the Phases - please give it a try. Keep the feedback coming, as we approach the end of Early Access!

Critical:

  • Number of dice available to assign is given by individual command units (see back of card for values)
  • Dice that are assigned can be used to give support
  • Any dice slots that remain are filled with random dice rolls that will be determined during combat
  • A unit may attack as long as they have an unused dice slot (random or assigned) available
  • Phase merge (new "Resupply Phase" merges "Draw Phase", "Supply Phase", and "Recruit Phase")
  • Allow players to discard cards at any time during their turn
  • Fixed card tutorial CTD
  • Fixed combat CTD
  • Fixed MP not working
  • Fixed opponent defensive support getting lost if player loads a save game

Changes and Additions:

  • Added The Ridge skirmish
  • Added Flight School tutorial
  • Added new anti aircraft results table for reactionary AA fire
  • Fixed being able to add more than 1 reinforcement to a unit
  • Update AI
  • Fixed air units unable to change or cancel re-base targets
  • Fixed various tutorial typos
  • Fixed blinking "next" button
  • Fixed owned structures not visible at start of game

Beta 0.1.3099