
Hey everyone! As we gear up for Steam Next Fest on Feb 5th - 12th, we've released the newest, best version of the demo to really make a splash!
If you haven't already, please follow the Kickstarter here.
We added some new cards to the Blaster deck to give it a bit more OOMPH since the hammer was getting a bit too much love.
Stay tuned in the next 2 weeks for our live stream announcement schedules during the event.
List of fixes in current build:
- Added battle VFX
- Added in Chromatic Aberration & Vignette to Post FX for damage triggers
- Cool new EDM soundtrack!
- Fix persistent bug on boss music transition
- Fix bug with hand being dealt after battle has been won
- Fix bug with boss killing you if your counter kills him first
- Updated the Main Menu BG & Title
- Finally fully completely actually fixed so music doesn't play same track between battles
- Replaced HUD block icon to be UI Image so it doesn't have character shadow on it
- Changed damage animation & font
- Changed Next Action font
- Increased screen shake on damage triggers
- Added shadow for Amor Bot
- Fix description on Clip Extender item for readability
- Added cast animations for ArmorBot & DroneBot
- Added SFX for Blind & Taunt
- Improve hand deal time at battle start
- Add coin SFX to ATM event
- Boss health bar stays after battle wins for consistency
- Fix demo completion screen
- Fix font issue with End Turn button in battles
- Fix DroneBot stun animation position
- Fix Heal font & animation
- Fix Rob Attack Buff noise
- Clean up card text alignment, add Italicized text for the flavortext, shrink weapon icons on cards
- Add Powers status icon in the character HUD, and in status hover description
- New music! spice it up
- Fix options menu to work on opening scene & weapons menu
Card changes:
- Refactor Final Blow code for code cleanup (much cleaner now)
- Pulse no longer uses ammo
- Pulse artwork change
- Laser Shot: 5 -> 6 damage
- NEW Card, Concentrated Blast: Double damage of next Blaster attack (1 cost, Uncommon, Blaster)
- NEW Card, Blaster Amplifier: Blaster attacks do +3 damage this turn (1 cost, Common, Blaster)
- NEW Card, Pulse Shot: Do 15 damage, draw a Pulse (2 cost, Common, Blaster)
- NEW Card, Pulse Charge: When you play a pulse, gain +1 ammo (1 cost, Uncommon, Blaster)
- NEW Card, Echoed Discharge: Draw 3 Pulses (1 cost, Rare, Blaster)
- Renamed Pulse Amplifier-> Pulse Fabricator
- Pulse Fabricator now also gives a Reload when played
- Removed 1 Force Field, 1 Energy Cell, 1 Laser Shot, 1 Ice Slam, and 1 Frozen Shield from starting deck
As always, THANKS FOR YOUR SUPPORT! WE CAN'T WAIT FOR NEXT FEST LET'S GOOOOOOO!!!!