Hello! Sorry for the late update! In this one, I have focused on improving the rune system by making it more unambigious and introducing more runes. I won't get into detail on what each rune does in this post, but feel free to let me know if you have any questions! A lot of them can be guessed just by looking at its name.
Changes
- I noticed that there were some ambiguity when drawing certain rune shapes. For example, if the rune sign shows a square, should you draw a 3x3 square or a 2x2 square? I chose to mitigate this by showing an image of a more clear and explicit version of the rune sign in the tooltip description when hovering over it in the inventory.
- Rune of momentum
- Rune of harm
- Rune of expansion
- Rune of slowness
- Rune of speed
- Rune of longevity
- Rune of chaos
- Rune of ring
- Rune of return
- Rune of oscillation
- Rune of scattering
- Rune of avoidance
- Rune of cohesion
- Rune of alignment
- Rune of repetition
- Rune of attraction
- Rune of repulsion
- Rune of fragment
- Rune of blink
- Rune of gravity
As always, if you notice anything odd going on or have any suggestions for the game, feel free to let me know. It is always fun to hear your thoughts!
