Hello everyone! I want to thank you all for your first initial feedback for Pteranodon 2: Primal Island. Below I have what's been added to the game!
Quality of Life Changes
-Added checkpoints between islands for the Sarcosuchus (Crocodile) area
-You can now skip to the next checkpoint if you die multiple times (not including the Spinosaurus)
-New gui added to show large dinosaur threat type (Can it be scared away or killed?) WIP
-Boss fights are now more fair and behave more naturally.
Bug Fixes
-Invisible wall glitch near "my name isn't Dennis" has been fixed
-Spinosaurus area has been rebuilt (Spino doesnt walk through walls as much)
-Multiple geometry fixes have been added throughout the level.
Balance Changes
-Lowered health on Sarcosuchus (crocodile) area
-Lowered the speed of the Sarcosuchus
-Blood no longer covers as much screen when player is badly hurt
-Player sprint duration slightly increased
-Styracosaurus sprint speed slightly reduced
-Styracosaurus health slightly reduced
-Spinosaurus speed slightly reduced
-Spinosaurus no longer needed to be a certain distance to roar. Now he roars when hit by a spear with a 2.75 cooldown - Player still needs to run away!
